![]() ![]() In the beginning, fans would merely apply graphical filters to the original low-resolution graphics. Many members of the community quickly began to post concept images of what the game ought to look like. Three months later, on March 8th 2008, a member of Sonic Retro called " Vangar" created a discussion thread asking for a game engine he could use to start work on such a project soon after, interest in the thread exploded. ![]() On December 6th 2007, a member of this community called " Athelstone" found Billy's image and excitedly posted it in the General discussion forums, while asking the very same question - what would it be like? The thread was soon moved to the "Creative Works" section of the forum. The Sonic Retro community had always taken a keen interest in all things related to Sonic's classical era. The question had been posed: “What would Sonic 2 look like in high definition?” A number of video game websites quickly discovered the image and shared it with their readers. The low resolution sprites were brought to life in this recreation both the background and the characters had been completely remastered. Saltzman had drawn a detailed piece of artwork depicting Sonic about to fight the final boss in Death Egg Zone. The idea of creating a high definition version of Sega's classic Sonic the Hedgehog 2 first appeared on a website called "Alchemist Defined". ![]()
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